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Users or members to social networking websites are


A) where a social network's following comes from-with fans coming from a friend being more valuable than those coming from an ad.
B) the total number of unique individuals to a web page in a given time period-counted each time they logon to the site during that period of time.
C) the total number of unique individuals to a web page in a given time period, regardless of how many times they logon to the site during that period of time.
D) individuals who have registered on a social networking site by completing the process involved, such as providing their name, an ID, and a password.
E) the number of people who have opted in to a brand's messages through a social media platform at a given time.

F) A) and B)
G) B) and E)

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User-generated content refers to


A) the content posted by only one user on his or her private blog.
B) Web 3.0, the next update of the web.
C) the content created by one user using his or her smartphone.
D) another term for social media.
E) another term for flash mobs.

F) A) and C)
G) A) and E)

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Web 2.0 is a term that describes


A) a technical update of the World Wide Web.
B) the high degree of interactivity among users.
C) the second generation of Internet browsers.
D) the decreased interactivity of user generated content.
E) the second revision of marketer-generated web content.

F) C) and D)
G) A) and B)

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Social media are


A) online games.
B) online media where users submit news, photos, and videos-often accompanied by a feedback process to identify "popular" topics.
C) any type of medium in which large groups of people read content generated by a business, government, or corporation.
D) only media that allow face-to-face communication.
E) all forms of electronic media.

F) A) and E)
G) C) and D)

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In a recent survey of small-business owners, 41 percent see __________ as potentially beneficial to their company-more than twice that for the other major social networks discussed in the textbook.


A) Facebook
B) Groupon
C) YouTube
D) Twitter
E) LinkedIn

F) B) and E)
G) None of the above

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The social network that is used solely for sharing videos is


A) Google.
B) Facebook.
C) YouTube.
D) Twitter.
E) LinkedIn.

F) B) and E)
G) C) and D)

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If a brand manager for Honda creates an offbeat and funny video featuring its latest model, the best social networking site to publish the video for marketing purposes would be


A) Pinterest.
B) LinkedIn.
C) Twitter.
D) YouTube.
E) a personal blog.

F) B) and D)
G) All of the above

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LinkedIn is


A) a website where users may create a personal profile, add other users as friends, and exchange comments, photos, videos, and "likes" with them.
B) a website that enables users to send and receive short messages up to 140 characters long.
C) a business-oriented website that lets users post their professional profiles to connect to a network of businesspeople.
D) a video-sharing website in which users can upload, distribute, view, and comment on videos.
E) a website that enables online customers to use their collective buying power to take advantage of deeply discounted prices for a product or service each day.

F) None of the above
G) D) and E)

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If you wanted to generate brand buzz for an upcoming product using Twitter, what is the best way to implement Twitter?


A) Monitor other Twitter accounts for negative mentions of your brand.
B) Aggressively defend your brand on your Twitter account.
C) Develop an official Twitter profile, recruit followers, and show photos of the product.
D) Create an account and tweet about it the day before releasing the product.
E) Create content that relies mostly on professional networking and job searching.

F) B) and D)
G) A) and B)

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Computer-based networks that trigger actions by sensing changes in the real or digital world are known as


A) global marketing platforms.
B) convergent systems.
C) intelligence technologies.
D) smart systems.
E) social networking sites.

F) B) and C)
G) A) and E)

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As a performance measure, share of voice is


A) the number of comments users are making on a product or a brand.
B) the percentage of comments users are making on the unique videos posted about a product or brand.
C) the brand's percentage of all the online social media chatter related to a product category or topic.
D) the number of users tweeting about a brand or product.
E) the number of users chatting online about a brand or product.

F) All of the above
G) C) and E)

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The marketing challenge for the brand manager using a Facebook page is to post and create content that will generate the best response. This goal can be accomplished by all of the following except


A) updating content regularly to keep it fresh.
B) using familiar imagery and messaging, but adding a twist.
C) learning users' passions.
D) letting users guide content.
E) posting Instagram videos (ads, b-roll) on the left side of the Facebook Page.

F) C) and E)
G) A) and E)

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Web 2.0 does not refer to any technical update of the World Wide Web, but identifies functionalities that make possible today's high degree of interactivity among users. So with Web 2.0,


A) content is no longer seen as being created and published in final form exclusively by one author.
B) multiple technical updates of the World Wide Web have occurred.
C) greater bandwidth allows for faster media downloads from the Internet.
D) new functionalities that are customized to each individual are included.
E) the technical interface is more user-friendly.

F) All of the above
G) A) and E)

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A fixed amount of money paid for every 1,000 times an ad loads and a visitor might see it is referred to as


A) fixed fee rate.
B) cost per thousand.
C) cost per action.
D) cost per click.
E) fixed cost.

F) None of the above
G) A) and D)

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Brand managers find out what people are saying about their brand on Twitter by


A) having employees perform spot checks on posts.
B) using social media management tools like TweetDeck.
C) creating their own Twitter account and seeing what "followers" say on Facebook.
D) recognizing that posts are too brief to allow for a substantive mention of their brand.
E) employing outside search services such as Google and Bing.

F) A) and B)
G) A) and C)

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If a brand manager wanted to use LinkedIn to promote his or her brand, the best option would be


A) through business-to-business image building and networking with industry-related groups.
B) to monitor profiles for negative mentions of the brand.
C) to create a profile for the brand.
D) to try to accumulate online "followers" for the business.
E) to buy ad space on the LinkedIn website.

F) C) and D)
G) A) and E)

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All of the following are true about StuffDOT except


A) StuffDOT users "dot" their favorite things to StuffDOT and receive cash rewards when someone purchases that item.
B) StuffDOT start-up targets college-aged women.
C) StuffDOT is an exchange marketplace that allows customers to buy and firms to sell products and services in the form of StuffDOT deals that are localized to a specific city.
D) StuffDOT campus ambassadors are a major force behind the platform's growth.
E) StuffDOT financial rewards can be redeemed for gift cards with many major retailers.

F) A) and C)
G) D) and E)

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A favorable image is affected by the degree of self-disclosure of a person's thoughts, feelings, likes, and dislikes. Greater self-disclosure is likely to __________ one's influence on those reached.


A) decrease
B) not affect
C) undermine
D) manipulate
E) increase

F) B) and C)
G) B) and E)

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The three guidelines for marketing and promoting a brand using YouTube are: (1) exploit visual aspects of your message, perhaps sacrificing product messages to tell a more entertaining story; (2) __________; and (3) target viewers by using YouTube's insights and analytics research to reveal the number of views, the number of visits to your website, and what keywords are driving user visits.


A) use an expert to inform the audience about product features and benefits
B) create a branded channel rich in keywords to improve the odds of the video showing up in user searches
C) tie the product to a current political or news event
D) include humorous content to attract as many viewers as possible
E) limit the video to one minute or less, the same as a TV or radio ad time limit

F) B) and C)
G) B) and D)

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A company paying a set amount to Facebook for every time a user clicks on its ad is using __________ as a performance measure, whereas a company that pays for every 1,000 times its ad loads on a Facebook page and people may see it is using __________ as a performance measure.


A) variable fee; fixed fee
B) cost per click; cost per thousand
C) fixed fee; variable fee
D) cost per thousand; cost per click
E) traditional cost; social media cost

F) A) and E)
G) C) and E)

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